Seed of Power is a Quest in Divinity: Original Sin II.Short description goes here.
Important NPCs
- Daeyena
Seed of PowerObjectives
- Find what happened on the shipwreck
- Defeat the magisters
Seed of Power Walkthrough
You can find the first clue of this quest at Fort Joy. Near the turtle's beach, there's a new shipwreck, you will find some magisters cornered an elf there. If you kill the elf and magisters (or simply let her die at magisters' hands), you can loot Greaves of Contamination and Boots of Contamination. You can also let an elf eat the remains of this elf scion, it will show you where these spores come from, and teach you a new skill named Trigger Spores.
If you help the elf, you can find a Contaminated Magister's Foot on the magister's body. Let an elf consume it and learn Trigger Spores.
You can find one of the contamination spores on this ship, and there's book telling you where are the rest spores. (Two in the Blackpits, Reaper's Coast. One in Arx )
If you helped Daeyena and kept her alive, you can later meet her at Reaper's Coast. (about X: 437, Y: 319) If you talk to her, she will show you how her armour is made by casting Trigger Spores on the nearby magister which has been incapacitated by a contaminated spore, which kills the magister and creates a pair of gauntlets. She will instruct you to head to the Blackpits. You can choose to fight her again if you want to loot all the armour pieces she has thus far acquired (boots, greaves and gauntlets, all at level 14).
If for whatever reason Daeyena dies here before she creates the gauntlets (for example, because she became aggressive due to triggering the fight from Counting Your Chickens next to her, forcing you to kill her), you can cast Trigger Spores on the magister yourself to create the gauntlets. If you've already obtained the spore from her you can cast Trigger Spores near the party member holding the spore to kill the party member and create the gauntlets that way.
In the Blackpits travel to X: 716, Y: 164 and you will find a Spore Research note. Read it with each party member to learn Trigger Spores for everyone.
Cuirass of Contamination, the chest piece of this armor set, can be found on a hill overlooking the black pit. You can peacefully remove that armor from a magister, or by force.If Daeyena died at Fort Joy, the magister carrying the other contaminated spore will be here too.You can cast Trigger Spores near her to kill her and createthe Gauntlets of Contamination, or if you've already obtained the spore from her you can cast Trigger Spores near the party member holding the spore to kill the party member and create the gauntlets that way.
When you arrived at Arx, inside Reimond's basem*nt you will find a note about spore research. (X64, Y13)
The entrance to the research facility is at X375, Y230. Defeat the enemieswithin to acquire a full set of Contamination armor.
A character with 5 Persuasion should equip the Helm of Contamination to break the curse within, otherwise the wearer will be subject to permanent Madness. An afflicted character can only unequip the Helm if killed. After the curse is broken, the helm can be safely equipped by another character.
Tips & Tricks
- Set Bonus:The Heart of Contamination blossoms with a complete set, boosting the armour's level to 19. Toxic sap flows through the wearer's blood, lashing out at attackers.
- Bug: During the Driftwood encounter with Daeyena she will will often times deal some collateral damage to your party. Anyreflection effect caused byRetributionor equipped gear will result in her becoming hostile.
- Contamination Armour Set stats & descriptions: here
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of Bloodmoon Island♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |